
Short Axe
sketchfab
I crafted an axe as part of my student project, Into the Infinite. This marked my first serious attempt at creating a high-quality model that transitioned seamlessly from low to high detail. I began in Maya, where I established the base low-poly structure, before moving on to Zbrush to add intricate details through sculpting. The finished product was then returned to Maya for UV unwrapping and finally, it was textured using Substance Painter, bringing the axe's design to life with a rich texture. This project proved to be an invaluable learning experience.
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