Shipwreck
sketchfab
I've been testing a cutting-edge substance material pack that my buddy and I are co-developing. We aimed to keep the scene incredibly low-poly, and from what I've seen, we hit the mark. Modeling was handled in 3ds Max, while texture baking took place in V-Ray and Xnormal, followed by texturing in Substance Painter. You can purchase the Texture Megapack on Gumroad or snag a free sample from our website.
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