Shinobi Game-ready Character Low-poly 3D model

Shinobi Game-ready Character Low-poly 3D model

cgtrader

The package includes a comprehensive suite of assets for character modeling and animation. Key features include: Outfit Model: Available in FBX, OBJ, and Maya (MA) formats, this model is optimized for game engine compatibility with a posing rig that allows for dynamic character manipulation. Example Pose: A pre-posed example is included in the FBX format to demonstrate the character's poseability. Posing Rig: The MA file contains a posing rig specifically designed for the Outfit version of the model. This rig can be exported to game engines but only the body will function due to compatibility issues with facial animations. Texture Breakdown: Outfit Model (Version 1): Comprising 147,572 triangles and 81,203 vertices, this model is rendered in Unreal Engine 4. Nude Model: With a more streamlined design of 79,588 triangles and 45,573 vertices, the Nude version is also optimized for game engine performance. Texture Sets: Outfit Model: A total of nine texture sets are included, covering Armour, Upper and Lower Clothing, and skin details. These sets include Colour, Normal, AO, Roughness, Opacity, and Metallic maps. Nude Model: Five texture sets are provided, focusing on skin details with Colour, Normal, AO, Roughness, and Scatter maps. Special Effects: Armour Set: This set includes a Colour, Normal, AO, Roughness, and Metallic map. No additional shader work is required for optimal rendering. Upper and Lower Clothing Sets: These sets require a masked shader to achieve the desired effect and include a Colour, Normal, AO, Roughness, Opacity, and Metallic map. Skin Details: All skin sets contain Colour, Normal, AO, Roughness, and Scatter maps. A subsurface shader is recommended for full visual impact. Eye: This asset includes a Colour and Normal map. For a more realistic eye setup, reference the refractive Unreal Eye model. Hair and Eyelash: These textures share the same set of assets, featuring Colour, Normal, AO, Roughness, and Opacity maps. Separate Material groups in Maya allow for customization of eyebrow colours. Additional Assets: Eye Rim: This asset includes an Opacity, Normal, and AO map. While not essential, these meshes help position the eyes within the face. Eyelashes: Fully meshed eyelashes do not require any texture maps. Nude Model Details: The nude version comes with its own set of body textures.

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With this file you will be able to print Shinobi Game-ready Character Low-poly 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Shinobi Game-ready Character Low-poly 3D model.