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Shikaku The Hipster Robot Next Gen PBR Game and Render Ready Low-poly 3D model
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A next-generation PBR-textured game-ready model designed for real-time visualization, virtual and augmented reality scenes, and modern PC/console games. Due to its characteristics, it's also suitable for CGI animations. The fine details are achieved with normal maps. Properly named objects and texture sets are set up for easy use. It is rigged and ready for animation, with separate control for head, torso, hips, shoulders, upper/lower arms, hands, fingers, upper/lower legs, and feet (front, middle, back). Modeled in Cinema 4D and textured in Substance Painter, it uses mostly quads with a minimal percentage of triangles and non-overlapping clean UVs. The render studio setup is included in the .c4d file. Textures are also available for Unity 5 (Standard Gloss) and Unreal Engine 4 PBR formats. However, game engine textures need to be downloaded separately upon purchase of the model. Available file types include .c4d (native format), .fbx (v7.1), .dae (v1.5), .obj with .mtl, and texture resolutions range from 128x128 for hidden finger gimbals to 4096x4096 for head, torso, and hip parts. A total of 7 standard textures (.png) and 3 Unity 5 (.tif) and Unreal Engine 4 (.tif) textures are provided in PBR format, compatible with render engines that support PBR features. These can also be used in non-PBR renderers. The preview images were rendered using Cinema 4D's Physical renderer without PBR support.
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