
Shemar Moore Sculpt
sketchfab
I crafted this sculpture as a personal exercise to hone my skills in capturing facial characteristics. Starting with Zbrush, I carefully refined a high-fidelity digital model of the face, meticulously crafting every detail to achieve a realistic likeness. Next, I translated that precision into a game-ready model within Maya, stripping away unnecessary complexity while preserving the essential features. Finally, I brought the character to life in Substance Painter, where I carefully painted textures and colors to infuse depth and dimensionality into the digital visage.
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