
Shell chair houses the world 3D model
cgtrader
This 3D model was originally created with Sketchup 8 before being converted to multiple formats. The native format is .skp while the 3ds Max scene is set at 2016 version, rendered using Vray 3.00 CATALOGUE 2015 Ref. 147001 Dimensions (cm): H 76 x W 51 x PR 45 Weight: 9 Kg This vibrant yellow chair is made of fiberglass and is a replica of the designer Pierre Guariche's original model. The vintage chair features a molded fiberglass seat atop black metal feet. Deco details abound, boasting a sleek design and bold color scheme reminiscent of the 1960s Our suggestion: pair it with an office in a vintage style. Why not go for a retro Trocadero vibe? This chair comes in multiple colors.\nRef: 147001 Price: $129.90\nPolygons: 3296 \n\nTextures are located within the .skp file\n\nHow do you extract textures from the .skp file?\n\nIf you have access to any of the following software, it's a breeze. Just follow these simple steps:\n\nSketchup (completely free)\n\nSimply export the image as your preferred 2D file using File/Export/2d Graphic - dropdown option.\n\nAlternative method:\n\nHead to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Move to the exported file location. In the directory, there should be a folder containing all of the textures with the same name as the exported file.\n\nC4D (the trial version will suffice)\n\nImporting the .skp file into C4D automatically creates a folder containing textures adjacent to the .skp file.\n\n3ds Max\n\nUpon importing the .skp file into 3ds Max, it stores texture files within the ..3dsMaxsceneassetsimages directory. You can also export an fbx file with embed media option selected in the export dialog window, so it generates a folder of textures along with the fbx file.\n\nRhinoceros 3D (the trial version will be enough)\n\nImport .skp file to Rhinoceros 3D. Open material editor by clicking on Panels->Material editor. Select any material featuring texture. Click on the texture name (within Textures section), click on three dot button. You can now view all textures in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into a desired folder as needed
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