
Shelf-Scale Edison Maisons du Monde 3D model
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This 3D model was originally created using Sketchup 8, then converted to various other 3D formats. Native format is .skp, with a 3ds Max scene in version 2016, rendered with Vray 3.00 Shelves EDISON-Scale Ref. 103914; Price: $129.00 Folding consists of five shelves, each on the scale of EDISON, letting your imagination soar. This shelf Deco has a metal structure and industrial design, making it particularly attractive due to its originality. In the same range, discover also the EDISON buffet, library, cabinet secretary, or the dressing room. This product belongs to the Edison: Storage line with an "industrial" vibe, featuring furniture with crude attributes like patina, rivets, and even wheels. The black-painted metal structure of this furniture gives a subtle copper or silver tone appearance (unit), adding to its unique look. Exposed welds further emphasize the "undue" spirit, while a distressed finish appears to have marks and irregularities, giving it a homemade feel. Riveted handles present on some pieces blend seamlessly into the structure. Firm metal label holders, riveted to add an old locker spirit, provide originality to this range's key feature. Size: H 123 x W 68 x D 37; Weight: 15 kg\nRef: 103914; Price: $129.00;\nPolygons: 2039.\nTextures can be found in the .skp file.\nTo extract textures from the .skp file, use one of the following software options, and follow these guidelines:\nIf you have Sketchup (Free), just export the image as a 2D file under File/Export/2d Graphic - drop down option.\nAlternatively, go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Check Export Texture Maps in the options, then locate the exported folder containing all textures.\nC4D (even with trial version) allows automatic generation of a texture folder next to the .skp file upon importing it.\nFor 3ds Max users, when the .skp file is imported, it stores texture files at ..3dsMaxsceneassetsimages. You can also export an fbx file with embed media selected, generating a textures folder alongside the exported fbx file.\nRhinoceros 3D (trial version sufficient) lets you import the .skp file and access the material editor to find textures. Simply open it, select any material, then click on its texture name, and locate all the textures in ..AppDataLocalTempembedded_files directory. You can now copy and paste them into any desired folder.
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