
Shelf-scale Edison houses the world 3D model
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This 3D model was originally designed with Sketchup 8 software before being converted to various other formats. The native format is .skp, while 3ds Max scene is created in version 2016, rendered using Vray 3.00, and featuring five shelves with shelf-scale dimensions. Let your imagination take flight as you envision the possibilities of this shelving unit. The design is a contemporary take on industrial-style furniture that exudes originality and style. As part of the Edison range, which focuses on industrial chic, this product boasts features such as patina, rivets, and even wheels, making it particularly attractive to those seeking unique pieces. This shelving unit belongs to the Storage "to the industrial" range, characterized by its industrial aesthetic. The furniture itself boasts a raw, unfinished quality with exposed welds and metal details, creating an unmistakable spirit of aged industrial design. Additionally, a subtle patina can be applied to give the metal structure a copper or silver tone, while retaining the unit's industrial charm. In line with this rugged aesthetic, distressing has been used to leave visible marks and imperfections on the finish, mimicking a handmade piece. The riveted handles on some of these units seamlessly blend into the surrounding metal structure, while metal label holders, also featuring rivets, add a sense of nostalgia and uniqueness to this range. Size (cm): 123 x 68 x 37 Dimensions. Weight: 15 kg. Please visit www.maisonsdumonde.com for more information on the Edison collection. Ref: 103914. Price: €129. For texture extraction, you'll find the necessary files within the .skp file. If you have access to specific software like Sketchup (free), C4D (even with a trial version), 3ds Max, or Rhinoceros 3D, follow these steps for easy texture retrieval. In Sketchup: Simply export the desired image as your preferred 2D file format using File/Export/2d Graphic options. Alternatively: Go to File -> Export -> 3D Model, choosing COLLADA Files (*.dae). Under Options, ensure that "Export Texture Maps" is selected. Locate the exported file directory; a folder containing all textures should be found adjacent to the exported file. Using C4D: Importing the .skp file will automatically create a folder with textures adjacent to it. In 3ds Max, when importing .skp, texture files are stored within the .3dsMaxsceneassetsimages folder. For easy export, choose FBX option under export settings and select "Embed Media" – this will generate a separate folder of textures along with the exported FBX file. Lastly, for Rhinoceros 3D (using trial version is acceptable): Import your .skp file. Open material editor in panels and select any material with applied texture; then click on its name to access all associated textures within the Textures section – locate these textures within ..AppDataLocalTempembedded_files. Feel free to copy and paste the extracted textures to any folder of your choice.
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