SHELF CORNER HELENA houses the world  3D model

SHELF CORNER HELENA houses the world 3D model

cgtrader

This 3D model was originally designed with Sketchup 8 and then converted into every other 3D format available. The native format is .skp, a scene in 3ds Max is created with 3ds Max 2016 version, rendered using Vray 3.00 CATALOGUE 2014, giving it a charming set of scrolls, the metal corner shelf provides extra storage space in the kitchen or lounge. This corner shelf also offers convenient storage space and has three trays to organize products of your choice, perfect for keeping items in order. The Patina gray with beige finish on this classic shelf will pair perfectly with another metal shelf for a refined decor tone. Dimensions (in cm): Height 122 x Width 51 x Depth 35. Weight: 4 Kg. ref 138222 Price $79.90 Polygons: 18730 Textures can be found in the .skp file. How to extract textures from the .skp file? If you have any of the following software, it's easy to do. Just follow these guidelines: Sketchup (Free) Just export the image as your chosen type of 2D file under File/Export/2d Graphic - drop down option. Another way Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file to 3ds Max, it stores texture files in the ..3dsMax/scene/assets/images directory. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocal/Temp/embedded_files directory. Feel free to copy and paste the textures to any folder you like.

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