SHELF BLANDINE houses the world 3D model

SHELF BLANDINE houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 before being converted into all other available 3D formats. The native format of this 3D model is .skp, while the 3dsmax scene utilizes 3ds Max 2016 version, with Vray 3.00 being utilized for rendering in a CATALOGUE 2014 environment. This storage shelf is made entirely from wood and adorned with resin moldings that boast an aged finish reminiscent of the majesty found within the furniture of 19th-century castles. The dimensions of this shelf are 76 cm, with a width slightly larger than one meter. The storage shelf features a linen background for users to appreciate its tone woods aesthetic. Individuals preferring a wood grain finish might find themselves drawn to this modern shelf due to its size (cm): H 76 x W 102 x D 13. Weighing in at 14 kg, this shelf comes with an asking price of € 179.90. Users will be pleased to note that it features a total of 832 polygons and users can easily access the provided textures by opening up the .skp file. To extract these textures from the .skp file, individuals are encouraged to use one of the following software packages if they have any installed: Sketchup (which is free), C4D, 3ds Max, or Rhinoceros 3D. Here's a step-by-step guide on how to achieve this: Using Sketchup: 1. Under File > Export > 2d Graphic - dropdown option, simply export the image as your choice of 2D file. Alternatively, 1. Go to File -> Export -> 3D Model and choose COLLADA File (*.dae) from the dropdown menu. 2. Make sure to check off the box for Export Texture Maps under the options panel. 3. Browse through the exported location to find a folder named with the same filename containing all textures. Utilizing C4D: 1. Import .skp file into C4D automatically, and you'll find it creates a folder containing all the necessary texture files right next to the .skp file itself. In 3ds Max: 1. Upon importing .skp into 3dsmax, one will discover that texture files have been stored in the .3dsMaxsceneassetsimages directory. 2. Alternatively, exporting an fbx file with the embed media option chosen in the export dialog window generates a folder containing textures alongside the exported file. Rhinoceros 3D users can follow these steps: 1. Import the .skp file into Rhinoceros 3D using either the trial or licensed version. 2. Access the material editor under Panels -> Material Editor, where you'll be able to see a list of all materials with their associated textures in the Textures section. 3. Clicking on the texture name (followed by clicking on the three dot button) brings up a listing of all textures within the file located at ..AppDataLocalTempembedded_files directory. Users can freely copy and paste these textures into any desired location for easy access later on.

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