Shelf 02 HVM - PBR Game Ready Low-poly  3D model

Shelf 02 HVM - PBR Game Ready Low-poly 3D model

cgtrader

The game is ready with physically based rendering (PBR) textures, optimized for Unreal Engine 4. It utilizes metallness usage for PBR and boasts real-world scale measurements. Mikk tangent space maps are included, sized at 2048 x 2048 pixels. The Albedo map represents the diffuse channel, while the normal map is also provided. The RMA (Red, Green, Blue) channels contain roughness, metallic, and ambient occlusion data, respectively. These maps are saved in TGA format and rendered using Marmoset Toolbag software. Dekogon Studios, creators of this art, produced it for the HiveMind Project.

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