
SHEHERAZADE suspension houses the world 3D model
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This 3D model was originally created using Sketchup 8 before being converted into numerous other formats. Its native format is .skp, with the 3ds Max scene having been designed in 3ds Max 2016 version, rendered using Vray 3.00. The world of HOUSES FURNITURE was inspired by NEW 2012 and features authentic Moroccan lanterns as seen in the suspension Scheherazade, transporting you to the magical land of a thousand and one night. The luminaire is made entirely of metal with copper finishes, offering intricate serrated details, and boasts exquisite craftsmanship. With its vibrant, colorful appearance thanks to inlaid multicolored plexiglass, this stunning suspension will greatly enhance your interior space with warm light. To add a touch of authenticity to your oriental ambiance, choose the Scheherazade screen. Specifications: Height 156cm x Width 45cm x Depth 45cm For more information, visit www.maisonsdumonde.com/FR/fr/produits/fiche/suspension-sheherazade-122063.htm; Reference number 122063; Price €199; Total polygons used: 7797. Textures for the model can be found within the .skp file. How to Extract Textures from .skp File If you possess one of the following software applications, it is quite straightforward. Please follow the instructions provided below. Sketchup (Free) Simply export an image in your chosen format through the File/Export/2d Graphic - drop-down option under the File menu. Alternative Method Go to the File menu and choose Export, then 3D Model, and export it as a COLLADA File (*.dae). Click on Options and ensure that Export Texture Maps is checked. Navigate to the exported file location, where you will find a folder with all of your textures in it. C4D (Trial version suffices) Upon importing the .skp file into C4D, a new folder containing textures next to the original file is generated automatically. 3ds Max When you import the .skp file into 3ds Max, all texture files are stored within the ..3dsMaxsceneassetsimages directory. Alternatively, you can export an fbx file with Embed Media option selected in the export dialog box. This will automatically create a new folder of textures together with the fbx file. Rhinoceros 3D (Trial version available) Import your .skp file into Rhinoceros 3D and access the material editor through Panels -> Material Editor. Select any material containing a texture, click on the texture name within the Textures section, then on the three dot button. You will now be able to see all textures located in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste your textures into any folder of your choice as you wish.
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