Sheepskin Rug Rectangle Dark Gray 3D model

Sheepskin Rug Rectangle Dark Gray 3D model

cgtrader

The carpet is rendered in 3ds Max 2013 using V-Ray 2.40.03, but saved in Max 2010 format. The scene includes two objects: a carpet and splines (hair_spline). To fix hair that doesn't scale properly, access the Hair and Fur settings by scrolling to tools and enabling Recomb From Splines with spline_hair selected. Then delete the splines once the shape is achieved. Adjust the amount of hair and segments according to your needs: 450,000 and a root thickness of 2.5 are set on this carpet. For weaker computers, reduce the hair amount significantly and adjust the root thickness to 3-5 units. The carpet file formats available are obj and fbx without wool. Before rendering, navigate to the Rendering - Effects tab, click Hair and Fur, and select mr prim mode below. If rendering in mental ray, remove the daw in Mr parameters with Apply mr Shader and drop the texture by expanding Material Parameters into root color and tip color cells.

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