Sheep 3D model

Sheep 3D model

cgtrader

This is a highly detailed 3D model of a sheep with intricate maps, fur, rigging, and animation that includes multiple high-resolution maps. The model was created using Blender 2.81a and rendered with the Cycles Renderer. It consists of 10 distinct objects, including separate upper and lower teeth and gums, as well as inner and outer layers for the eyes. The model's scale is set to 1:0.65, allowing users to easily adjust it to a realistic size by scaling the empty object to 0.65. The display images provided are merely examples of the model's appearance, but the animations in the project are based on the product description. If you have specific needs that differ from this standard, such as requiring only a frozen model without rigging or low-quality optimized characters for background use, please feel free to contact us and we will do our best to accommodate your requirements. The model boasts several notable features: * It is built according to real-world scale standards, with its scale set at 1 unit equaling 1 meter. * To ensure quick rendering, the fur is toggled for render purposes only, allowing you to quickly switch between display and render modes as needed. * The animation data has been converted into action editing clips, making it easily editable or reeditable directly within the project. * Simply place the model in your scene, and you're ready to render without needing any external add-ons. * This model does not include lights or cameras; however, they can be added as needed based on your project's requirements. The map sizes for this sheep model are as follows: * Sheep_Body_BaseColor.png (4096x4096) * Sheep_Body_ID.png (4096x4096) * Sheep_Body_Specular.png (4096x4096) * Sheep_Eye_BaseColor.png (4096x4096) * Sheep_Oral_Cavity_BaseColor.png (4096x4096) * Sheep_Oral_Cavity_SSS.png (4096x4096) The rigging of this model offers a range of functionalities: * It supports global zoom for seamless scaling. * Four limbs are supported through IK and FK controls, with limited leg stretch capabilities that can be switched using custom attributes of the controller. * The head and neck are designed to follow, also switchable via custom attributes of the controller. This 3D model includes a comprehensive animation package: * It contains 40 frames of walking animation at 30 fps, providing a dynamic and engaging visual effect. The project files for this model include both Blender projects and models in obj and fbx formats. The fbx file format does contain rigging and animation data, although higher-level rigging functions might not work as intended due to limitations in the format. Animation can still be used without issue, but if you need to utilize rigging within the fbx format for creating animations, additional constraints will need to be manually added. The model's mesh details are: * Body: 10,710 vertices; 10,633 polygons * External eyeballs (left and right): 1,028 vertices; 1,088 polygons each * Inner eyeballs (left and right): 1,220 vertices; 1,280 polygons each * Tongue: 610 vertices; 608 polygons * Teeth (upper and lower): 2,896 vertices; 2,816 polygons each * Gums (upper and lower): 1,083 vertices; 1,069 polygons each Total mesh count: * Polygons: 17,494 * Vertices: 17,547

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