Shard Of Abundance (concept by Julio Nicoletti)

Shard Of Abundance (concept by Julio Nicoletti)

sketchfab

Modelled meticulously in Maya, with a dash of expertise from 3ds Max. Textured painstakingly in 3D-Coat, with select highlights and shadows carefully hand-painted using Photoshop. Diffuse only - the entire visual sheen lovingly crafted by hand. The primary texture boasts an impressive resolution of 1024 x 2048 pixels, while a secondary FX texture measures a compact 32 x 4 pixels in size. A total of 3236 triangles (inclusive of double-sided FX triangles counted twice) bring this masterpiece to life. As my first foray into the realm of 3D-Coat, I was fortunate enough to learn as I created. The experience has piqued my interest significantly and I'm eager to continue exploring the capabilities of 3D-Coat in achieving a similar style. A heartfelt thank you is extended to the esteemed Handpainters Guild for providing invaluable feedback throughout this project's development. Their input proved instrumental in shaping the final outcome. Original concept courtesy of Julio Nicoletti, available for viewing on ArtStation: https://www.artstation.com/artwork/89Xb6

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