SHANGHAI white wardrobe home of the world 3D model

SHANGHAI white wardrobe home of the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8 before being converted into every other 3D format available. The native format is .skp, while 3ds Max scenes are in 2016 version, rendered using Vray 3.00. This beautiful oriental-style Shanghai white armoire serves as the perfect storage furniture for a room with a Zen spirit. Practical and well-made, this painted wooden furniture features hand-painted sections including a spacious wardrobe area and ample shelving space for organization. Also available in black or red versions. Dimensions: H 183 x W 117 x D 56, weight 107 Kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/armoire-blanche-shanghai-116007.htm Ref. 116 007 Price: € 690 Polygons: 349 You can find the textures in the .skp file. If you have any of these programs, extracting them is easy to do: Sketchup (Free) Just export the image as a 2D file under File/Export/2D Graphic from the dropdown option. Another way to extract textures: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file and make sure that 'export texture maps' is checked. Look for the exported file location in the directory, where there should be a folder containing all the textures. C4D (Trial version is enough) Importing .skp into C4D automatically creates a folder with textures next to the .skp file. 3ds Max When importing .skp, 3ds Max saves texture files in the ..\3dsMax\scene/assets/images directory. You can also export an fbx file with the 'embed media' option selected in the export dialog window, and it will generate a folder containing textures next to the exported fbx file. Rhinoceros 3D (Trial version is enough) Import .skp into Rhinoceros 3D, open the material editor (Panels -> Material editor), select any material with texture on it. Clicking on the texture name in the Textures section and clicking on the three-dot button will display all the textures, located in the ..\AppDataLocalTemp\embedded_files directory. You're free to copy and paste the textures to any folder you prefer.

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