Seximal/Senary Circular Slide Rule

Seximal/Senary Circular Slide Rule

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Have you ever thought to yourself, "Gosh, it sure would be nice to do calculations in base-six [that is, seximal or senary] without having to convert into and out of base six for each problem"? Well, this particular frustration, begone!This is a slide rule for performing several mathematical operation entirely in base six, as promoted by seximal.net. Several slide-discs provide different rules for different computations (though all have a C scale to match the D scale on the body and to provide a reference direction of 1C).The body should fit easily inside a (modified) DVD or Blu-ray case for easy transport.Because the ruler is so small, numbers are not part of the models. Post-processing in the form of coloring the points is my solution, as seen in the project preview images. I used acrylic paint applied with toothpicks, as it was on-hand, the least-significant nonzero digit determining the color: C-CI-A-P' scales, 0::pink, 1::black 2::teal, 3::red, 4::blue, 5::orange (I made a mistake early, so 1.3D and 1.4D have black backfill).The cursor trades visibility of the underlying rules for durability -- the wide and thick cursor 'arm' occludes a portion of the rules underneath, using its centered edge as the cursor line. If desired, print a mirrored cursor model to cover the opposite side, or modify the model with cutouts to better see the rules beneath.The models were created with somewhat generous tolerances: +/- 0.25mm in the X or Y axes, +/- 0.15mm in the Z axis. Any printer should be able to produce the pieces such that they will fit together and slide acceptably with little to no removal of material. The models do not lock together, and are not print-in-place. In part as a concession to generous (i.e., accessible) tolerances and in part from lack of experience, these parts do not lock together in any way... in practice, this should not cause problems, as a hand or a desk or a case, plus gravity or clamping pressure, will keep pieces together.The Rules, Their Names and Functions, and Their Pointsall numbers in base six... 100 == [36 base-ten], and [10 base-ten] == 14C,D : xclockwise from 1C or 1D:1, 1.02, 1.04, 1.1, 1.12, 1.14, 1.2, 1.22, 1.24, 1.3, 1.32, 1.34, 1.4, 1.42, 1.44, 1.5, 1.52, 1.54, 2, 2.03, 2.1, 2.13, 2.2, 2.23, 2.3, 2.33, 2.4, 2.43, 2.5, 2.53, 3, 3.03, 3.1, 3.13, 3.2, 3.23, 3.3, 3.33, 3.4, 3.43, 3.5, 3.53, 4, 4.1, 4.2, 4.3, 4.4, 4.5, 5, 5.1, 5.2, 5.3, 5.4, 5.5[, 1]CI : 1/xsame points as C,D, but in the opposite (counterclockwise) direction.A : x^2clockwise from 1C:1, 1.1, 1.2, 1.3, 1.4, 1.5, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 3, 3.2, 3.4, 4, 4.2, 4.4, 5, 5.2, 5.4, 10, 11, 12, 13, 14, 15, 20, 21, 22, 23, 24, 25, 30, 32, 34, 40, 42, 44, 50, 52, 54[, 100]Pprime (P') : sqrt(1+u^2)clockwise from out to in:0, 0.1, 0.2, 0.23, 0.3, 0.33, 0.4, 0.43, 0.5, 0.53, 1, 1.03, 1.1, 1.13, 1.2, 1.23, 1.3, 1.33, 1.4, 1.43, 1.5, 1.53, 2, 2.1, 2.2, 2.3, 2.4, 2.5, 3, 3.1, 3.2, 3.3, 3.4, 3.5, 4, 4.2, 4.4, 5, 5.2, 5.4, 10Used for calculating hypotenuse: c^2 = a^2+b^2) == c = a * sqrt(1 + (b/a)^2)In general, try to multiply/divide such that b >= a.1C→aD; |→bD; u:=|C; |→uP'; uP'⇒D(c)LL : e^x, x=[~0.01 .. ~10]clockwise from in to out, each crossing of the 1C reference line begins a new row below : 1.01,1.011, 1.012, 1.013, 1.014, 1.015, 1.02, 1.021, 1.022, 1.023, 1.024, 1.025, 1.03, 1.031, 1.032, 1.033, 1.034, 1.035, 1.04, 1.042, 1.044, 1.05,1.052, 1.054, 1.1, 1.11, 1.12, 1.13, 1.14, 1.15, 1.2, 1.21, 1.22, 1.23, 1.24, 1.25, 1.3, 1.31, 1.32, 1.33, 1.34, 1.35, 1.4, 1.42, 1.44, 1.5, 1.52, 1.54, 2, 2.1, 2.2, 2.3, 2.4,2.5, 3, 3.1, 3.2, 3.3, 3.4, 3.5, 4, 4.2, 4.4, 5, 5.2, 5.4, 5.5, 10, 11, 12, 13, 14, 15, 20, 23, 30, 33, 40, 43, 50, 100, 110, 120, 130, 140, 150, 200, 230, 300, 400, 500, 1000, 1100, 1200, 1300,2000notice that Euler's number e (e^1, ~2.42) occurs inline with 1C reference line and in the middle of the slide-disc (accounting for C and the LL spiral rules)S : sin(u)clockwise from 0.55C (points as degrees [in base six]) :13.3, 14, 14.3, 15, 15.3, 20, 20.3, 21, 21.3, 22, 22.3, 23, 23.3, 24, 24.3, 25, 25.3, 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, 44, 45, 50, 51, 52, 53, 54, 55, 100, 103, 110, 113, 120, 123, 130, 133, 140, 143, 150, 153, 200, 21013.3S == 13.3ST == ~0.55CST : sin(u)clockwise from 0.101C (points as degrees [in base six]) :1.4, 1.43, 1.5, 1.53, 2, 2.03, 2.1, 2.13, 2.2, 2.23, 2.3, 2.33, 2.4, 2.43, 2.5, 2.53, 3, 3.1, 3.2, 3.3, 3.4, 3.5, 4, 4.1, 4.2, 4.3, 4.4, 4.5, 5, 5.1, 5.2, 5.3, 5.4, 5.5, 10, 10.3, 11, 11.3, 12, 12.3, 13, 13.3sine and tangent are "very similar" for small angles so they share this rule13.3S == 13.3ST == ~0.55CT : tan(u)clockwise from 1C (points as degrees [in base six]) :13.3, 14, 14.3, 15, 15.3, 20, 21, 22, 23, 24, 25, 30, 31, 32, 33, 34, 35, 40, 41, 42, 43, 44, 45, 50, 51, 52, 53, 54, 55, 100, 101, 102, 103, 104, 105, 110, 111, 112P : sqrt(1 - u^2)finds leg of right triangle from hypotenuse and known legalso converts sine to cosineclockwise from 1C (first point closer to 1.1C) :0.552, 0.551, 0.55, 0.545, 0.544, 0.543, 0.542, 0.541, 0.54, 0.534, 0.532, 0.53, 0.52, 0.5, 0.43, 0.4, 0.33, 0.3, 0.2, 0.10.1 doubles as 0.553

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