
Seven Sedie Chair Lia 3D model
cgtrader
Here are the humans created in 2016, saved as 2013 files, containing NV-RAY shaders with GGX settings. OBJ and FBX files were converted from V-RAY without using smooth settings. All object units measure mm. The center point of each object is precisely at coordinates (0,0,0). A TurboSmooth modifier was applied in the original 3DS Max file with zero smoothing amount, only activating when rendering takes place.
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