
Seven Sedie Armchair Brasilia 3D model
cgtrader
Human beings are crafted in the software 3DS Max 2016 and then preserved within 2013's architecture. NV-ray shaders showcase the Ggx phenomenon. Conversion from V-ray has resulted in both OBJ and FBX files that are bereft of smooth functionality. The underlying measurement units used are in millimeters, with all three spatial dimensions carefully centered at coordinates 0, 0, 0. The original 3DS Max file includes a Turbosmooth modifier configured at the baseline setting of zero; Turbosmooth will come into effect solely during the process of rendering.
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