
Set of 4 Surf cushions houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 14 before being converted into various other 3D formats. The native format is .skp, while 3ds Max scene is based on version 2016 and rendered using Vray 3.00 Catalogue 2014 Four cushions offer multiple shapes and colors - the essence of surfing in a vibrant decor. Whether it's a rectangular cushion paying homage to California or a squared pattern beach towel, or even one shaped like a surfboard, there is a design to match everyone's fun and adventurous spirit range. Take a look at other references for Surf collection: area rugs and bedding measuring 140x200 cm and 240x220 cm in size. Weight: 1.70 kg This cushion set consists of pure cotton patchwork, lined with 100% polyester. The two standard cushions measure 40 x 40 cm each, while the California cushion measures 40 x 25 cm and the surfboard cushion measures 40 x 50 cm. Reference Number: 135598 Price in Euro: 49.00 Total number of polygons: 6794 All textures are stored within the .skp file Textures can be easily extracted using various software programs with guidelines as follows: Sketchup (free): export the image of your choice from the File/Export/2d Graphic - dropdown option Another method is to go to File -> Export -> 3D Model and save it as a COLLADA File (.dae) Then, ensure that "export texture maps" is checked and click on options to access exported files in the file directory. A folder will contain all textures within the .skp file location. C4D (Trial version sufficient): Importing the .skp file directly into C4D creates a new folder with all necessary textures adjacent to the .skp file 3ds Max: importing .skp files to 3ds Max stores texture files in the "..3dsMaxsceneassetsimages" directory You can also export FBX file using the embed media option selected in the Export dialog window, and this automatically generates a new folder containing all textures adjacent to the FBX file Rhinoceros 3D (Trial version sufficient): Import .skp file into Rhinoceros 3D, then navigate to Panels -> Material editor, select any material that contains a texture Click on the texture name in Textures section and press the three dot button. You will see all textures available, located in ..AppDataLocalTemp/embedded_files directory Feel free to copy and paste them to your preferred folder
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