
SET OF 3 PLATES DECO BAR houses the world 3D model
cgtrader
This 3D model was originally built with Sketchup 13 and then transformed into various other 3D formats. Native format is .skp, 3ds Max scene is in 2016 version, rendered with Vray 3.00 CATALOGUE 2014 Three decorative plates capture a seaside bar vibe: weathered from wind and spray - ideal for decorating spaces that blend industrial and marine elements! Made of metal with an aged finish, these three decorative plates measure 114 cm by 50. For matching decor, consider pairing these with two wall decorations called "Seafood". Dimensions (cm): H 50 x L 114 x P 1 Weight: 4.25 Kg\nref 137 994, price ⬠49.90\nPolygons: 18 \n\nTextures can be located in the .skp file.\n\nHow to extract textures from a .skp file?\n\nIf you have one of the following software tools, it's a simple process. Follow these guidelines:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file under File/Export/2d Graphic - drop-down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will do)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will do)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you prefer.
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