Set of 2 cloths Robot houses the world 3D model

Set of 2 cloths Robot houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13 before being converted into other 3D formats. The native format is .skp, while a 3ds Max scene uses version 2016 of 3ds Max and Vray 3.00 for rendering. Catalogue references are from 2014. This unique wall decoration in vintage and offbeat spirit adds a pop of color to your child's room with its reminiscent deco paintings of old advertisements for robots. With this deco table or separate decorative tables, your child's universe will have a distinct character either way. Find this iconic imagery within the Robot furniture collection. Size (cm): H 71 x W 60 x D 3; Ref: 135068; Price $24.90. Textures can be found inside the .skp file. How do I extract textures from the .skp file? If you have one of these software programs, it's easy to follow the instructions: Sketchup (free) Just export the image as your chosen 2D file under the File/Export/2D Graphic - drop-down option. Another way, Go to File -> Export -> 3D Model. Export it as a COLLADA File (.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (trial version is enough) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing .skp files into 3ds Max, it stores texture files in the ..\3dsMaxScene\assets\images directory. You can also export an fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (trial version is enough) Import .skp file into Rhinoceros 3D, then open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in Textures section), click on the three dot button. You can now see all textures; they should be in the ..\AppData\Local\Temp/embedded_files directory. Feel free to copy and paste textures into any folder you like.

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