Set of 2 Buffalo Trunks houses the world 3D model

Set of 2 Buffalo Trunks houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 7 and then converted into other formats. Its native format is .skp, while the 3ds Max scene utilizes version 2016 and rendered with Vray 3.00 For an upscale appearance in your office or living room, all two trunks Buffalo serve as a perfect item. A useful storage unit and chic couch, it will soon take its place in your interior design. Enjoy two storage boxes crafted from wood and PVC, ideal for a stylish and sophisticated space. This product belongs to the Africa collection: Create an Africa ambiance in your living room with this exclusive selection of unique objects. For a decorative tribal and valuable look, opt for this collection that will captivate you with its leather details, wood, metal, and chrome. Size (cm): H 40 x W 75 x D 43 Weight: 22 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/ensemble-de-2-malles-buffalo-116225.htm Ref. 116 225 Price: €149 Polygons: 68 The textures can be found in the .skp file. If you have any of these software applications, it is straightforward to extract the textures. Follow the instructions provided: Sketchup (Free) Simply export the image as your preferred type of 2D file using the File/Export/2d Graphic - dropdown option. Alternatively: Go to File -> Export -> 3D Model and export it as a COLLADA File (*.dae) file. Make sure that "Export Texture Maps" is checked in the Options menu. Go to the exported file location, and you will find a folder with the exported file name containing all of the textures. C4D (Even a trial version will work) When you import the .skp file into C4D, it automatically generates a folder containing textures next to the .skp file. 3ds Max Once the .skp file is imported into 3ds Max, its texture files are stored in ..\3dsMax\scene\assets\images. You can also export an fbx file with the embed media option selected (in the export dialog window), and it will automatically generate a folder containing textures together with the fbx file. Rhinoceros 3D (Even a trial version will work) Import the .skp file into Rhinoceros 3D. Open the material editor by navigating to Panels -> Material Editor. Select any material that has a texture on it and click on its name in the Textures section. This should reveal all of the textures, located in the ..\AppData\Local\Temp\embedded_files directory. Feel free to copy and paste the textures into any folder you like.

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