
Set 2 red trunks houses the world 3D model
cgtrader
This 3D model was created using Sketchup 8 software and converted to multiple other formats, including .skp, which is its native format. The 3dsmax scene was rendered with Vray 3.00 HOUSES FURNITURE WORLD software, specifically the NEW 2012 edition. Bring a splash of color into your home with the set of two vintage-style trunks Reds, uniquely sized and crafted from galvanized metal in dapper red hues. Whether used as storage trunks or decorative accents, these modernized decor items add a touch of elegance to any space. Explore blue, orange, and yellow variations of this product within the Patio range: Celebrate the great outdoors with vibrant patio furniture featuring retro-style small tables, adorned with lacy accents and boasting an array of bold colors like apricot orange, fuchsia pink, aniseed green, and lagoon blue. Welcome summer and warm gatherings with friends in your backyard! Dimensions: H 25 x W 56 x D 35 cm; Weight: 6.60 kg. Product code: 122170 Price: €79 Polygons: 15,326 The model is accompanied by various textures, which can be located within the .skp file for easy access. To extract these textures, refer to the guidelines below. For users with Sketchup software (available in a free version), simply export an image as a preferred 2D file format through File/Export/2d Graphic - Drop Down Option. Alternatively, try the following method: Go to File -> Export -> 3D Model. Choose COLLADA File (*.dae) and make sure that Export Texture Maps is enabled in the Options panel. Locate the exported folder at the designated location, where you'll find a folder containing all textures with the name of your .skp file. For users running C4D software (trial version acceptable), importing a .skp file into C4D automatically generates a separate texture folder adjacent to the original file. 3ds Max users can retrieve textures stored within ..3dsMax/scene/assets/images when the .skp file is imported. You can also export fbx with Embed Media option selected, which will generate a separate textures folder together with your fbx file. Rhinoceros 3D software users (even with trial versions) should import their .skp files into Rhinoceros and access materials via the Panels->Material Editor window. By clicking on any texture material, followed by three dots for the 'open' function, all textures become visible in the ..AppDataLocalTemp/embedded_files directory, where they can be copied or pasted into your preferred location for storage.
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