Set 2 MAESTRI frames houses the world 3D model

Set 2 MAESTRI frames houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 8 and then converted into every other 3D format. Native file type is .skp. The 3ds Max scene uses version 2016, rendered with Vray 3.00. HOUSES FURNITURE WORLD, NEW 2013 The walls are covered in gold and elegance due to all Maestri 2 frames. Both Deco frames display classic fireplace designs highlighted by a beautiful gilded wood frame. Having these windows on the side or separately will transport your deco decor into another era. These frames attach to the wall with two hooks on the back. Size: H 70 x W 50 Weight: 14 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/ensemble-de-2-cadres-maestri-130062.htm\nRef: 130062 Price: € 129\nPolygons: 62 \n\nYou can find textures within the .skp file\n\nTo extract textures from the .skp file:\n\nIf you have any of the following software, it's simple. Follow these guidelines provided:\n\nSketchup (Free)\n\nJust export the image as your preferred 2D file under File/Export/2d Graphic - drop down option.\n\nAnother method:\n\nGo to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (Even a trial version will do)\n\nImporting .skp file into C4D automatically generates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen the .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there. You can also export an fbx file with embed media option selected (in the export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (Even a trial version will do)\n\nImport .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.

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