Set 2 KIDS canvases houses the world 3D model

Set 2 KIDS canvases houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then exported into other formats for maximum compatibility. The native format is .skp, but it's also compatible with 3ds Max 2016 version, where it can be rendered using Vray 3.00. Perfect for giving a child's room a warm touch, all three canvases offer a delicate feel and a fresh atmosphere. These prints of kids in sepia tones create a nostalgic appearance reminiscent of the past, blending perfectly with natural or white wood furniture. This collection belongs to the Country line, where warmth and coziness prevail. With contrasting colors and fragrances from yesterday's times, you'll be transported back to your childhood memories. The set comes with home decor fabrics featuring plain or printed patterns, while tableware tantalizes your appetite with tones of strawberry red, caramel, vanilla milk ... A collection that's reminiscent of the countryside will give your Deco a cozy charm. Size: H 60 x W 38 x D 4 cm; Weight: 5 Kg. Find more information on www.maisonsdumonde.com/EN/us/products/item/3d-set-kids-prints-109418.htm Ref: 116413 Price: 29 € Polygons: 12 The textures can be found in the .skp file If you have any of these software, it's easy to do. Just follow these steps: For Sketchup (Free): Export the image as a 2D file from File/Export/2d Graphic. Another way: Go to File -> Export -> 3D Model. Choose COLLADA File (*.dae) as the export option. Make sure Export Texture Maps is checked. You should now find all textures in the exported file's directory. For C4D (even with a trial version): Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. For 3ds Max: When importing the .skp file into 3ds Max, it saves texture files in the ..\3dsMaxsceneassetsimages directory. Alternatively, export the fbx file with the embed media option selected in the export dialog window and you should see a folder of textures together with the fbx file. For Rhinoceros 3D (even with a trial version): Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on, click on the texture name (in Textures section), and then you can see all textures in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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