Secretary COPERNICUS houses the world 3D model

Secretary COPERNICUS houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 8, after which it was converted to every other 3D format possible. The native file type is .skp and the 3dsmax scene was made in 2016 with Vray 3.00 Reference number: 147 092 Dimensions are 165 cm high by 100 cm wide by 55 cm thick and weigh 45 kg Thinking about postal sorting offices, a white metal desk will bring a one-of-a-kind look to your decor. With 15 compartments and two drawers, this desk lets you store your mail or office supplies with ease. Decor detail: the wooden tray mango perfectly contrasts with metal. Our suggestion: pair it with a small stool. Why not try a white BLOOM stool as well?\nref 147 092, price $499.90\n\nTextures can be found in .skp file\n\nHow to extract textures from .skp file?\n\nIf you have any of the following software, it's easy to follow these steps:\n\nSketchup (Free)\n\nJust export an image as your preferred 2D file under File/Export/2d Graphic - drop down option.\n\nAnother way is:\n\nGo to File -> Export -> 3D Model. Export as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures.\n\nC4D (A trial version will do)\n\nImporting .skp file to C4D automatically creates a folder with textures next to the .skp file.\n\n3ds Max\n\nWhen .skp file is imported to 3ds Max, it stores texture files to ..\AppData\Local\Temp\3dsmax_scene\assets\images. You can find the textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file.\n\nRhinoceros 3D (A trial version will do)\n\nImport .skp file to Rhinoceros 3D. Open material editor (Panels->Material Editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, and they should be in the ..\AppData\Local\Temp/embedded_files directory.\n\nFeel free to copy and paste the textures into any folder you like.

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