
Secretary COLETTE houses the world 3D model
cgtrader
This 3D model was originally crafted with Sketchup 8 and then seamlessly converted into multiple 3D formats. Native format is .skp, 3dsmax scene rendered with Vray 3.00. Reference 147210 Dimensions (cm): H 80 x L 120 x PR 70 Weight: 0.10 kg Crafted from exquisite mango wood, this stunning secretary boasts an elegant touch perfect for your living room or bedroom. Featuring a large drawer, the secretary accommodates all your supplies with ease. Detailed decor and beautifully curved feet give it a classic charm that never goes out of style. Our expert tip: Adorn the tray with objects of your choice. Why not add a beautiful bouquet of flowers? Complete your décor with timeless VERSAILLES cabinet. This exceptional product belongs to the luxurious Colette range. The solid mango in this range masterfully combines elegance and refinement. Each piece is meticulously limed by hand, resulting in a very natural look. Turbulent lines, curved legs, sculpted cornices, and tops showcase numerous details that reveal subtle and authentic craftsmanship. The handles and locks in aged brass traditional exude a sophisticated touch, perfectly highlighting the pure lines of this range. Reference 147210, price €469.90. Polygons: 1509. Textures can be found within the .skp file. To extract textures from the .skp file: Sketchup (Free) Export the image as your preferred choice of 2D file under File/Export/2D Graphic – drop-down option. Alternatively, Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and ensure that Export Texture Maps is checked. Go to the exported file location, where you will find a folder with the exported file name containing all textures. C4D (Trial version sufficient) Importing .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file, it stores texture files within the 3dsMax scene/ assets/images directory. You can also export an fbx file with the embed media option selected (in the export dialog window), resulting in a folder of textures together with the fbx file. Rhinoceros 3D (Trial version sufficient) Import .skp file into Rhinoceros 3D, then open material editor (Panels -> Material editor). Select any material that has texture on it. Click on the texture name (in the Textures section), click on the three dot button. Now you can see all textures within the ..AppDataLocalTemp/embedded_files directory. Feel free to copy and paste the textures into any folder of your preference.
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