Seat indoor Cap Ferret houses the world 3D model

Seat indoor Cap Ferret houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 before being converted into various other 3D formats. The native format is .skp, while 3dsmax scene uses 3ds Max 2016 and was rendered using Vray 3.00 With the CAP FERRET 2-seater bench and all living room furniture in range, recreate a cozy atmosphere of sunny terraces in your living room! Constructing a set of modular lounge pieces, including a two-seat join, fireside corner, armchair, and coffee table right at your discretion. Get comfortable on this light rattan 2-seater sofa. Dimensions: H 90 x W 132 x D 86 Weight: 34 kg Visit http://www.maisonsdumonde.com/FR/fr/produits/fiche/banquette-cap-ferret-111071.htm Ref: 111071 Price: € 290 Polygons: 428 Find textures within the .skp file Extracting textures from .skp file is a breeze if you have one of the following software packages. Follow these easy steps: Sketchup (free) Simply export your preferred image using File/Export/2D Graphic, available under the drop-down option. Another option: Open the File menu and select Export/3D Model, then export as a COLLADA file (*.dae) format. Make sure to click on the Options button and check the box that says Export Texture Maps. Next, locate the exported file in the directory. A folder containing all of the textures should be there. C4D (trial version will suffice) Importing .skp file into C4D generates a folder with textures adjacent to the .skp file. 3ds Max When you import .skp files into 3ds Max, they store texture files within ..3dsMaxsceneassetsimages. Alternatively, export an fbx file by selecting Embed media option (in export dialog window). This automatically generates a folder of textures next to the exported fbx file. Rhinoceros 3D (free trial will work) Import .skp file into Rhinoceros 3D, then open the Material editor. Choose any material that contains a texture on it. Select the texture name within the Textures section, click on the three dot button to display all the textures. These should be stored in the ..AppDataLocalTempembedded_files directory. You're free to copy and paste the textures into your desired folder location.

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