
Seamless PBR Wood - Pine Light 002 Texture
cgtrader
A Premier Seamless Tiling Textureset Crafted with Exceptional Detail This exceptional Textureset boasts a wealth of intricate Maps (each precisely named for its contents), delivering unparalleled realism: * Base Color Map: A vivid, high-fidelity map that presents the texture in brilliant RGBA 16-bit color (exported as a .tif file). * Normal Map: An OpenGL-based, finely detailed map featuring breathtaking depth and dimensionality in radiant RGBA 16-bit format, exported to .tif. * Height Map: An incredibly detailed Grayscale 16-bit masterpiece (.tif format), capturing the texture's surface undulations with unyielding accuracy. * Roughness Map: A razor-sharp, highly defined grayscale representation of texture irregularities, also rendered in Grayscale 16-bit, optimized for a precise .tif output. * No Metallic Elements Included. Instead, our comprehensive Textureset has thoughtfully replaced this redundant map with: Metallic - None: Since metal-free surfaces dominate the terrain, no separate metallic mapping was created to keep visual fidelity intact. Within these exceptional maps lies a diverse palette of three premium resolutions: * Low Resolution: Precisely crafted for a crisp and compact feel at 1024 x 1024 pixels. * Medium Resolution: Offers refined visual acuity and impressive performance at a comfortable 2048 x 2048 pixels. * High Resolution: Breathtakingly detailed and perfect for pixel-peeping, boasts stunning fidelity in a magnificent 4096 x 4096 pixel output. All intricate Maps within the Textureset have undergone rigorous refinement through Substance Designer - optimised for a silky-smooth Metallic/Roughness Workflow. Rendering expertise was deployed via Blender 2.80, bolstered by robust cycles of precisely calculated, high-definition illumination. Each meticulously prepared map benefited from in-depth polishing and final polish applied through a rigorous analysis @ an exhaustive level of samples (1,024 total). Early sample displays reveal stunning clarity: first comes our normal-centric test image displaying merely depth; afterwards comes more dramatic illustrations that illustrate real life height variance by clever adaptation through 'tesselation.'
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