
Sculpting Practice - Godzilla
sketchfab
I whipped up a little something in my free time while working on my BFA project. The 2014 Godzilla film is an absolute favorite of mine, and I had a ton of fun creating this piece. It's all about the sculpting and decimation process - I used ZBrush to get it just right for sketchfab viewing, taking it from 15 million polygons down to a smooth 500,000. Ten hours flew by while working on this one. Initially, I had a polypainted texture in place, but unfortunately, it got lost during the decimation process. That's okay - I'm planning to revisit it with some fresh time and give it another go when I can squeeze in an extra session.
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