Screen white child VALENTINE houses the world 3D model

Screen white child VALENTINE houses the world 3D model

cgtrader

This 3D model was originally built with Sketchup 13 and then transformed into all other 3D formats. Native format is .skp, a 3dsmax scene rendered with Vray 3.00 in Catalogue 2014 mode is version 3ds Max 2016. Adorned with a lovely fenced heart, this white wooden screen brings a romantic note to a girl's room. Composed of three panels, the white screen creates a cozy piece of intimacy or defines the space of a room. Complete this soft and light atmosphere with the charming hairdresser Valentine child. This product is part of the Valentine range: A feminine and romantic bedroom collection that includes wardrobe, dresser, hosier, all in an easy-to-match bleached finish ... The lightly patinated matte white finish of this range gives a subtle rough wood appearance (paulownia, fir and MDF). Heart-shaped handles enhance the luxurious style of the range. Size: 170 x 135 x 3 cm. Weight: 18 kg. Ref. 143417, price $139.90. Polygons: 436. Textures can be found in .skp file. How to extract textures from a .skp file? If you have one of the following software installed on your computer, it is easy. Follow these guidelines: Sketchup (Free) Export the image as a 2D file using File/Export/2d Graphic - drop-down option. Another way: Export a COLLADA file (*dae) under File -> Export -> 3D Model. Ensure that "Export Texture Maps" is checked. Go to the exported file location. In the directory, there should be a folder with textures. C4D (Trial version enough) Importing .skp files automatically generates a texture folder next to the .skp file. 3ds Max When a .skp file is imported into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find the textures there or export fbx file with embed media option selected (in export dialog window), which automatically generates a folder of textures. Rhinoceros 3D (Trial version enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name, click on three-dot button. Now you can see all textures; they are usually in ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to a folder of your choice.

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