SCREEN SEASIDE houses the world 3D model

SCREEN SEASIDE houses the world 3D model

cgtrader

This 3D model was originally created using Sketchup 13 and converted into all other formats. The native format is .skp. A 3dsmax scene utilizes 3ds Max 2016, rendered with Vray 3.00. Reference: 146071 Dimensions in centimeters: H 170 x W 121 x P.R 3 Weight: 6 kg Bring the beach into your home with this screen called SEASIDE! This movable partition will be perfect in your bathroom to separate the space. A detailed deco holiday atmosphere is guaranteed with the impression of beach huts on both sides. Our suggestion: Don't do a total look, rather pair this screen with natural or contemporary furniture pieces. For example, woven baskets are ideal for storing towels. ref: 146071 price €69.99 Textures can be found in the .skp file. To extract textures from a .skp file: If you have any of these software programs, it is easy. Follow the instructions below: Sketchup (Free) Just export the image as your choice of 2D file under File/Export/2d Graphic - drop down option. Another way to do it: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (A trial version is enough) Importing the .skp file into C4D automatically generates a folder with textures next to the .skp file. 3ds Max When importing the .skp file into 3ds Max, it stores texture files in ..3dsMaxsceneassetsimages. You can find textures there too. Alternatively, you can export an fbx file with the embed media option selected (in the export dialog window), so a folder of textures is generated together with the fbx file. Rhinoceros 3D (A trial version is enough) Import .skp file into Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on it. Click on the texture name in the Textures section, then click on the three dot button. You can now see all the textures - they should be in ..AppDataLocalTempembedded_files. Feel free to copy and paste the textures into any folder you like.

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