
Scratch Displacement Shader_C
3docean
Here's a unique 10-bit bitmap and procedural-based shader with exciting features. The following list highlights the main characteristics of this impressive shader: - A single seamless 4096*4096 tif image and c4d file (R15) serves as the displacement map. This versatile shader can be used in various ways, including: - Overlaying it on any other shader for added depth and visual interest. - Using it with the Terrain Mask Shader Channel to create complex terrain features. - Layering it with procedural effects to achieve unique textures and patterns. - Combining it with Displacer to add more dimensionality to your scenes. When rendering, use matprev_env.hdr from the c4d materialpreview folder for optimal results. This shader supports advanced lighting techniques, including: - IBL (Image-Based Lighting) - GI (Global Illumination) - AO (Ambient Occlusion) To unlock its full potential, consider using one of the following scratch shaders in your scene: - Independent Scratch Shader_00001 Natlum - Independent Scratch Shader_00002 Natlum - Independent Scratch Shader_00003 Natlum - ... - Independent Scratch Shader_00010 Natlum
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