Scratch Displacement Shader_A

Scratch Displacement Shader_A

3docean

10 Bitmap and Procedural Based Shaders Each one is a displacement map Seamless 4096*4096 TIF images and C4D files (R15) are included These shaders can be overlaid on any other shader The maps can be used with Terrain Mask Shader Channels They can be layered with procedural effects The maps can be used with Displacers The maps can be used with any soft that supports displacement maps Render with matprev_env.hdr from the C4D material preview folder IBL, GI and AO render options are available Independent Scratch Shaders 001-010 (Natlum) are also included

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