Scorpion, UT2004 [Rigging test, part 4]
sketchfab
Wow, three weeks without new uploads since my last update have passed. So many changes have been made, some of which are visible and others that aren't. If you want to see the progress from scratch, check out this thread on the Epic Games forum: https://www.epicgames.com/unrealtournament/forums/showthread.php?25260-I-m-making-a-high-poly-Scorpion-vehicle I forgot to apply an Edge Split for sharp edges and, for some reason, the wheels aren't reacting with the ground as they should. They're supposed to follow the bumps and holes like real wheels do. Here's a gif so you can see how it works in the original model: Well, I'll check on this in the final version. It's still a work in progress, just for preview purposes. By the way, this will be downloadable for free once finished.
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