Scorched Earth - 8k PBR Low-poly  3D model

Scorched Earth - 8k PBR Low-poly 3D model

cgtrader

High-quality, realistic 3D model of Scorched Earth. Have in mind that continents are accurately represented on this globe version is also available. All quads ensure no seams, poles or pinching problems. Subdivisions can be applied without issues. 8k PBR textures (PNG) covering both Metal/Rough and Spec/Gloss workflows include two preview images. 4k texture sets are included as separate zip files for download efficiency. Real-world scale measurements - in kilometers. V-ray and Scanline versions available. Cameras and Lights are included in the V-Ray version so you can create identical renders as seen in the preview images. Cameras and lights are organized into a single layer for easy selection and removal. A 360-degree rotation animation is also included. Polycounts for subdivisions appear on wireframe preview images. OpenGL Normal maps are available in separate zip files if needed for specific workflows. Textures are organized as separate zip files to minimize download times, simply extract them in the same folder as the Max file. For use of 4k instead of 8k textures simply replace and overwrite files in the main folder and they will be automatically loaded into Max. ScorchedEarth_textures_Gloss_8k.zip contains: Diffuse, Normal, Reflection, Glossiness, Height, Specular, and Emissive maps 8192x8192px PNG images, total of 7 textures weighing at 377 MB ScorchedEarth_textures_Gloss_4k.zip contains: Diffuse, Normal, Reflection, Glossiness, Height, Specular, and Emissive maps 4096x4096px PNG images, total of 7 textures weighing at 128 MB ScorchedEarth_textures_Metal_8k.zip contains: BaseColor, Normal, Height, Roughness, Metallic, and Emissive maps 8192x8192px PNG images, total of 6 textures weighing at 194 MB ScorchedEarth_textures_Metal_4k.zip contains: BaseColor, Normal, Height, Roughness, Metallic, and Emissive maps 4096x4096px PNG images, total of 6 textures weighing at 52 MB. The preview renders were made with the 8k Spec/Gloss textures using V-Ray on a 2x subdivisions mesh. The Standard scanline scene contains simple lights only, no cameras. Exported formats include FBX, OBJ, DAE and 3DS versions without subdivisions or textures, but available separately as zip files. Keep in mind that some software might render exported models differently from preview images. The model may appear triangulated; reassigning materials/textures manually may be required to achieve desired results.

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