
Sconce Light Low-poly 3D model
cgtrader
Game-Ready Asset Unveiled for Unreal Engine Development A newly crafted asset is now available, perfectly suited for use within the popular game engine, Unreal Engine. This meticulously designed resource can be seamlessly integrated into a variety of applications, including architectural renders and immersive gaming environments. By harnessing this versatile asset, users will no longer need to worry about manually re-exporting materials or models, freeing up time to focus on other aspects of their creative projects. At the heart of this powerful tool are PBR-compliant materials that deliver consistent and stunning results in real-world lighting simulations. A diverse selection of three essential texture maps accompanies this model: 1. **Diffuse Map**: An unparalleled rendering surface for precise color definition 2. **'g'_map** : Unpacking roughness, metal content, and an emissive mask in carefully balanced channels within this critical material layer. 3. **Normal Map**: The finishing touch of fine texture details with 2048 x 2048 resolution in TGA format. To further enhance usability, the 3D model comes packaged as both **.OBJ** and **.FBX**, both easily recognized by Unreal Engine 4's comprehensive design framework. A vital aspect to remember is that this impressive asset has been crafted for commercial use cases. For permission and clarity on potential usage, kindly get in touch with us ahead of your intended implementation in a commercial context. **Asset Technical Specifications** Vertices: 328 Faces: 332 Tris: 610 Key Map Designations: * _c : Represents the vibrant diffuse map. * _g: Stores a master roughness and metal profile alongside an essential emissive mask within this dynamic component map layer. * _n : Serves as the primary reference for this advanced, intricate normal map design
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