
Science Fiction Shotgun
sketchfab
At WTCC's Simulation and Game Development program, a student capstone project spawned a high-tech weapon asset. This cutting-edge asset was born from a virtual reality first-person shooter developed using the Unreal 4 Engine, with a shotgun being just one of three firepower options available to gamers in this immersive experience. Modeled by Andy Sublette's skilled hands in Maya, every intricate detail of the shotgun came alive, awaiting its digital debut. Meanwhile, Jose Iduate's masterful touch brought depth and texture to the gun's surface, all within the realm of Substance Painter, where creativity knows no bounds.
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