Sci-Fi Tunnel 3D model

Sci-Fi Tunnel 3D model

cgtrader

Modelled in Cinema 4D R17, this detailed model was crafted with distinct layers of high-detail 3D geometry, divided into three unique objects - each with its own intricacies. Multiple levels are fully editable, allowing you to switch them off and on at will. Key details include a single texture set, comprising 4096x4096 seamless color and bump maps, along with a separate normal map located in the 'tex' folder for further customization. However, please note that this is an exceptionally demanding scene, placing strain both on GPUs and CPUs. To ease loading times, each tunnel segment can be turned off or on separately. In fact, it's highly recommended to deactivate any unseen elements to lighten the overall load. This extensive scene also includes a set of extra tools specifically tailored for C4D users - 25 precision-tuned lights and a thoughtfully placed camera setup are waiting to be exploited in the tunnel. An added bonus is an additional spline for customizing your very own unique tunnel design. Stats break down as follows: - Section 1 boasts an impressive 4,251,924 points and 3,023,302 polygons - with all three levels active, 32,549 points and 23,384 polygons remain. Level 0 and 1 stand proud on their own, respectively totalling 32549 and 32384 polys. - Section 2 offers 3,552,071 points and 2,684,496 polygons at full throttle - yet when level 0 and 1 are active, only 28,010 points and 27,877 polygons make the cut. Likewise, 28,177 polygons remain with just levels zero-one turned on. - Section three reaches 5,367,098 points and a stunning 3,955,960 polygons - switching between levels results in 42,629 points, while all active yields 43,821 polys respectively for Level 0&1 turned on & off. - The last two sections are similarly proportioned at the respective statistics: Section 4 - 4,241,569, poly : 3,110,737 when fully levelled - 32,776 and polys :26,240 once you go for Level 0&1 turned ON; whereas 4031121/2972612 are points/polys for the full level setup as is. - A comprehensive overview sees all five levels reach a collective 21,302,154 points & an unfathomable 15,679,761 polygons. However, in a reduced format where just level zero and one is used, only 16,7961 remains; if one considers that the reduced scene would use Level 0 solely then stats become more reasonable at all times with stats :17,272 polys - or rather pts : 16,932 You can access this elaborate design in a few file formats: .c4d,.dae, &.fbx. Be advised, it's likely that opening the project may necessitate some patience as its overall demand places quite an emphasis on computing hardware performance

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