Sci-Fi Shapes - The Escapist - 3 Dimensional Labyrinth Maze Low-poly 3D model
cgtrader
Sci-Fi Shapes - The Escapist is a 3D model that features separate levels of high detailed geometry, totaling three distinct levels (LODs) that can be turned on or off to optimize performance. Each LOD represents a unique object, allowing for precise control over visual detail and poly count. At the lowest end is Base_LOD, featuring the smallest possible poly count. The Escapist is an infinite labyrinthine system, where any point within a cube can be reached from another point. This versatile model is suitable for a wide range of applications, including Battle Royale-style games, Escape concepts, Horror games, FPS shooter games, and runner games. However, to avoid performance issues, LOD2 should be disabled in real-time projects. Instead, consider using the Base LOD on mobile devices or turning off lower levels (LOD0/LD1) for console or PC gaming and AR/VR applications. It is recommended to use Base LOD instead of LOD0 to save resources and enhance performance by adjusting texture scale parameters. The main difference between these two models lies in their poly count, with the only visible distinction being vertex points and polys per level. The geometry used is composed solely of tris and quads; however, please note that it has not been optimized for static lighting or pre-baked shadows. The dynamic lighting feature is recommended instead, taking advantage of this design's non-overlapping UVs within a game engine. To ensure compatibility with your project's needs, this 3D model offers various formats to import: 1) c4d (with texture .tex included in zip) 2) .fbx - version v7.4 3) .dae - version 1.5 4) .obj with .mtl and also as blender file(.blend) Also note, there's an available version called 'Neverend', featuring a different exterior design; feel free to check it out for potential alternative usage.
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