Sci-Fi Manhattan Streets 3D model
cgtrader
The Sci-Fi Manhattan Streets 3D model features three levels of high detailed 3D geometry with a total of 795,775 polygons. Based on real data, each level is a unique object that can be turned on/off. LOD0 is ideal for real-time projects like PC or console video games and VR/AR projects; LOD1 is suitable for next-gen real-time projects such as video games; while LOD2 can only be used for non-real-time renderings, such as films, ads, and animations. All levels can be utilized in non-real-time projects. The 3D model includes two textures (a color texture of 4096x4096 and a normal map of the same size) and two simple materials. It is UV mapped with overlapping UVs, using a combination of quads and tris for its geometry. The model sits on a flat surface, with all streets located at ground level (no elevation data provided). For projects requiring both buildings and streets, compatibility with the Sci-Fi Manhattan Buildings 3D Model is available. This 3D model can be licensed for commercial use under Creative Commons Attribution-ShareAlike 2.0 (CC BY SA) license. Data sources include OpenStreetMap (attribution: © OpenStreetMap contributors / CC BY SA 2.0). The total points/verts count is 97,566,644; LOD0 has 313,940 points/verts and 320,289 polygons; LOD1 comprises 2,745,670 points/verts and 2,752,386 polygons; while LOD2 consists of 669,605 points/verts and 4,885,066 polygons. Formats available include .c4d (native), .fbx (v7.1), .dae (v1.5), .obj, .blend. The scene's size may vary depending on the levels turned on; recommended system specs for all levels are a Nvidia 9 series graphic card with at least 2 GB RAM, 16 GB system RAM, and a 12-core CPU. If using the Sci-Fi Manhattan Buildings model as well, the recommended specs are a Nvidia 1070 or equivalent, 32 GB system RAM, and a 12-core CPU. Lights and render settings are not included but can be obtained from a free Render Studio for Cinema 4D.
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