
Sci-fi lamp
sketchfab
Textures (2048x2048): 1) Base color, the fundamental foundation of all visuals 2) Metalness, a quality that makes surfaces shine like polished steel 3) Roughness, a measure of texture's tactile feel and imperfections 4) Normal, a map that gives depth and dimension to objects 5) Ambient Occlusion, a technique that adds realism with subtle shading 6) Emission, the glow that emanates from light sources +READY FOR UNITY!!! 1) Albedo, the overall color of an object's surface 2) Metallic Smoothness, a combination of metallicity and smoothness 3) Normal, providing depth and dimension to 3D models 4) Ambient Occlusion, enhancing realism with subtle shading effects 5) Emission, the glow that emanates from light sources LODs: lod0 - 5222 triangles, creating a detailed and realistic look lod1 - 3916 triangles, balancing detail and performance lod2 - 2610 triangles, focusing on mid-range visual quality lod3 - 1304 triangles, optimizing for low-poly graphics Formats: 1) .fbx, the popular file format for 3D models and animations 2) .png, a versatile image format for textures and backgrounds 3) .obj, a widely used format for 3D object files 4) .ply, a format for 3D polygonal mesh data 5) .dae, the Collada format for 3D assets and animations 6) .stl, a standard file type for 3D printing and modeling Software used: 1) Blender, the free and open-source 3D creation suite 2) Substance Painter, a powerful tool for texture and material creation 3) Marmoset Toolbag, a platform for real-time rendering and previewing 4) CrazyBump, a software for generating normal maps and textures
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