
Sci-Fi Industrial Crate Collection Game Ready PBR Textures Low-poly 3D model
cgtrader
Real-Time Sci-Fi Industrial Crate Package Includes 5 Separate .Zip Files. Each .Zip File Contains 3DSMax, Maya, FBX, and OBJ Files Along with Proper Textures in Each Folder. Display Images Were Rendered Using Marmoset Toolbag. Normal Maps Were Baked from a High-Poly Model with Basic Rigging Setup, Including Correctly Positioned Pivots. Package Includes the Following 3D File Types in Each .Zip File: Max 2014 File - (Rigged) Maya 2015 File - (Rigged) .FBX 2014 - (Rigged) (with Quad Geometry) .FBX 2014 - (Rigged) (with Tri Geometry) .OBJ 2014 - (Not Rigged) Marmoset 3D File - (Used to Create the Thumbnails Shown in the Display Images) Polys, Tri, and Vert Counts for Each .Zip File Are as Follows: Crate_Square_Small - Poly Count: 2276 - Tri Count: 4404 - Vert Count: 2248 Crate_Square_Medium - Poly Count: 2888 - Tri Count: 5604 - Vert Count: 5738 Crate_Square_Large - Poly Count: 4720 - Tri Count: 9320 - Vert Count: 4850 Crate_Square_Cylinder_Medium - Poly Count: 3552 - Tri Count: 6980 - Vert Count: 3536 Crate_Square_Cylinder_Large - Poly Count: 9032 - Tri Count: 17892 - Vert Count: 9098 Each .Zip File Includes Various PBR Texture Types (Both Metalness and Specular Workflows, Suitable for Unity, Cryengine, and UE4): 4096x4096 - Ambient Occlusion 4096x4096 - Normal Map (Note: Normal Maps Are Y-Inverted; Use Ctrl+i to Correct This in Photoshop) 4096x4096 - Diffuse 4096x4096 - Gloss 4096x4096 - Specular 4096x4096 - Base Color 4096x4096 - Roughness 4096x4096 - Metalness 4096x4096 - UV Map Source Texture Files from Hi-Poly Bake Are Included in Each Crate .Zip File for Re-Texturing Purposes: 4096x4096 - Ambient Occlusion 4096x4096 - Curvature 4096x4096 - ID Maps 4096x4096 - MeshNormals 4096x4096 - Position 4096x4096 - Thickness 4096x4096 - World_Space_Normal Important Note About Textures: For Proper Viewing, Please Check the Roughness and Metalness Texture Settings in UE4. If Needed, Set to Linear. You Can Also Fix by Combining Maps Using Photoshop or an Equivalent Image Editor. Units Used Are Metric. Visit My Username for More Game-Ready Models!
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