
sci-fi helmet 3D model
cgtrader
Hey guys, I've created a sci-fi helmet with a clean quad mesh that features a nice edge flow topology, all done in Blender. I also tested other output formats to ensure compatibility. The subdivision surface is ready, and you can easily modify it in Blender or export it as an FBX file for use in 3ds Max. This model is suitable for human anatomy, as evident from the provided images. I've tried out various file formats, but most of them yielded similar results to the original Blender file. One notable feature is the edge crease functionality in Blender, which enhances anatomical accuracy. To get started quickly, simply apply a basic material and separate it into individual components - this will help with further editing in other software. You can then replace your complex materials as needed. I hope you like my creation! If so, please give it a thumbs-up and leave a comment. Any issues or requests? Just let me know by leaving a comment below. Best regards.
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