Sci-Fi Cyberpunk Action Girl Adrestia - Rigged Low-poly 3D model

Sci-Fi Cyberpunk Action Girl Adrestia - Rigged Low-poly 3D model

cgtrader

Sci-fi Cyberpunk Action Girl Adrestia is a humanoid/augmented human, equipped with two primary weapons and a dual-arm secondary weapon with a holster and armor. Her character rig is fully skinned and prepared for use in various game engines. Created using Blender, she has been exported to Unreal Engine and Unity, both packages are included. Adrestia's 10-mesh body consists of hair, body, upper armor, lower armor, holster, cloth, and four weapons. A laser was added with an internal shader, but no texture is applied. Invisible parts under the cloth have been removed for optimized game engine performance. The mesh has a clean quad-dominant topology with non-overlapping UVs, suitable for subdivision in offline rendering and texture control. The total mesh resolution stands at 68,050 polygons, 68,663 vertices, and 129,359 tris. Quad-tris ratio is 90.1%. A low-poly version of the character has been created with a resolution of 8,976 polygons, 10,722 vertices, and 16,172 tris. The quad-tris ratio is 80.1%. Adrestia's PBR textures are customizable for each mesh, including diffuse maps (some with alpha channels), ambient occlusion maps, metallic maps, roughness maps, specularity maps, normal maps, and emission maps. Hair textures have four colored maps, root, tangent, opacity, random ID, and depth maps. Texture resolutions range from 512px to 4K px, optimized for speed. Normal and height maps are in EXR format, while ambient occlusion, metallic, roughness, albedo, subsurface map, and emissive maps are in PNG format. The low-poly version has 4K maps for cloth and armors, whereas others have 2K maps. Both low-poly and mid-poly characters and weapons have been exported to FBX format for Unity and Unreal Engine. The character rig is compatible with Unity's Humanoid Rig and Unreal Engine's Mannequin Rig. A Blender package includes the rigged A-pose low-poly and mid-poly character, along with demo animations. Offline rendering can be enhanced by adding subdivision on body and clothes. The Unity3D package contains the character and each weapon separately exported to Unity with model, textures, and materials, using the Humanoid Rig, which works perfectly. Color, opacity, metallic/specular, smoothness, normal, and ambient occlusion have been set up, packed into a unity package. The Unreal Engine package exports the character to UE 4.25 as a character and each weapon separately, with retargetable animations in Mannequin Rig. The FBX files included can be used for importing to UE, demonstrated by an animated preview video using a free downloadable Animation Starter Pack from UE Store, showing that Adrestia can handle mannequin animations. An update includes a new low-poly version of the character designed for mobile game engine compatibility.

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