Sci Fi Crate Barrel PBR Textures Real Time Low-poly 3D model
cgtrader
Human: High-Quality, Game-Friendly, Sci-Fi Industrial Crate / Barrel. 3D Images Were Rendered in Real-Time Using Marmoset Toolbag. Detailed Normal Maps Were Baked from a Highly Complex Poly Model in Substance Painter with MikkT Tangent Space Settings. A Solid Basic Rigging Setup is Already Included, and All Pivot Points Are Correctly Positioned for Smooth Movement. This Download Includes a Range of 3D File Types: Max 2014 - Fully Rigged\nMaya 2015 - Completely Rigged\n.FBX 2014 - With Quad Geometry and Properly Set Pivots (Rigged)\n.FBX 2014 - Also Includes the Option to Switch to Tri Geometry (Fully Rigged) \n.OBJ 2014 - An Untouched, Unrigged Version For Easy Customization.\nMarmoset 2 File - These Are the Files You See Displayed in Thumbnails, Using This Format for Rendering Images. All Relevant Texture Maps Are Provided Within a Compressed Zip File. You'll Find Both Program Files and Necessary Assets Packaged Inside, So We Recommend Downloading and Unzipping Before Attempting to Load Any of the Included 3D Models or Associated Files.\nThe Textures Supplied With this Asset Include High-Definition (4096 x 4096 Pixels), Photorealistic PBR Material Maps Suitable for Top-Notch Performance in Unity, CryEngine, or UE4. Our Models and Texture Maps are Prepared to Meet Both Metalness and Specular Workflows Without Issue:\n• Diffuse\n• Gloss\n• Specular\n• Base Color\n• Roughness\n• Metalness\n• Ambient Occlusion\nThese Highly Detailed, Real-World PBR Material Maps will Deliver Professional Results and Give Your Models a Truly High-Quality, Visually Impressive Presence. Should You Wish to Create Custom Texture Maps or Retexture the Model in Question, We've Also Provided Source Materials Based on Our Initial hi-Poly Bake:\n• 4096 x 4096 Ambient Occlusion\n• Curvature (with Detailed Contour Lines)\n• ID Maps For Easy Object Identification\n• Highly Realistic Normal Maps\n• Precise Position Data For Optimized Placement\n• MeshNormal Mapping For Unbeatable Detailing and Performance Note about textures. When importing normal maps into certain software or game engines, it is typical for them to appear flipped on the y-axis, this does not necessarily indicate an error in our normal mapping technique; simply load your images into Photoshop and make use of 'Image -> Image Rotation - 180' in order to correct this inversion If your PBR materials (Roughness/Metalness) appear over bright in your preferred game engine (for instance UE4), merely double click the applied texture and remove any color management by unchecking the "sRGB" setting on that very specific texture, afterwards you may adjust as necessary for optimal appearance You may also recombine maps with ease using any number of 3rd party photo editors or simply the in game PBR combiners provided within the engine itself.\nKeep In Mind: All Included UV's Remain Flawlessly Uncluttered For Optimal Render Time, though a couple do cross each other briefly.
With this file you will be able to print Sci Fi Crate Barrel PBR Textures Real Time Low-poly 3D model with your 3D printer. Click on the button and save the file on your computer to work, edit or customize your design. You can also find more 3D designs for printers on Sci Fi Crate Barrel PBR Textures Real Time Low-poly 3D model.