Sci-fi Computer Monitor | Game Ready

Sci-fi Computer Monitor | Game Ready

sketchfab

I crafted a highly detailed, low-poly model as part of a texture/poly count optimization study, drawing inspiration from the futuristic computers in DOOM 2016. My goal was to push the boundaries of what's possible with textures alone, and I'm thrilled with the results! I built the model within Maya's powerful tools and then took it to Substance Painter for meticulous texturing and rendering.

Download Model from sketchfab

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