Sci-fi Computer Monitor | Game Ready

Sci-fi Computer Monitor | Game Ready

sketchfab

This piece was a texture/poly count optimization study, and was inspired by the computers in DOOM 2016. I just wanted to see how much detail was achievable with textures alone. I ended up with an extremely low poly model that I am really happy with! I created the model in Maya and textured and rendered it in substance painter.

Download Model from sketchfab

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