Sci-fi Battle Spaceship Essenor-Rigged Low-poly 3D model

Sci-fi Battle Spaceship Essenor-Rigged Low-poly 3D model

cgtrader

Human: Sci-fi Battle Spaceship equipped with advanced weaponry. It features three Engine Exhausts positioned at the rear, a Deckroom opening Ramp door and an interior door, a Rotating side engine, a Rotating Booster exhaust Engine, a pair of Cannons mounted at the top, a pair of multi-barrel Cannons at the bottom, multiple rockets/missiles at the bottom, and two pairs of Cannons integrated into the engines. The Ship is fully rigged and properly skinned for animation. A Blend File, high-quality textures, FBX file (for Unity and Unreal Engine) are provided to export to game engine. Mesh: Eight meshes comprise the entire model. These include the Ship Body, Deck room, Engine, Rotating Booster, four Ship-mounted weapons, and a laser added with no texture, only internal blender shader. Parts of the meshes invisible from outside have been removed for better game engine optimization. All meshes feature clean professional UV layout with quad-dominant faces. The UV maps are professionally unwrapped and packed, ensuring non-overlapping topology on the first two meshes mentioned above. Each mesh is compatible with Catmull–Clark Subdivision surface modifier for fine smoothing of the mesh. The total mesh resolution consists of 88,590 polys, 90,292 verts, and 170,552 tris. PBR Textures: Every mesh has its own procedurally made PBR texture set for customization. Each texture set contains an Albedo/Diffuse map, Ambient Occlusion Map, Metallic Map, Roughness Map, Normal Map, Height Map, and Emission Map for non-weapon parts. Texture resolutions vary from 2K to 8K px according to mesh size, with a format of EXR (linear color mode) for the highest quality. FBX Format: Exported in FBX format for Unity and Unreal Engine, containing rigs. The second clip in the demo video demonstrates all rig controls. Blender Package: A rigged model in Blender 2.90 is packed with textures at half resolution (JPG, PNG for Normal, EXR for Height). For offline rendering, Catmull–Clark Subdivision can be added to all meshes. Unity Package: The Unity package file has also been added. Feel free to message or mail me anytime at prasunbiswas94@gmail.com for related queries or feedback. Thanks.

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