Sci-FI Armored Police Car PBR Low-poly  3D model

Sci-FI Armored Police Car PBR Low-poly 3D model

cgtrader

Sci-Fi Armored Police Car PBR: High-Quality 3D Model, Low-Poly/PBR for Games and Cinematics Creating this concept began with combining elements of the Hummer H1 and Jeep Wrangler in a sci-fi setting, resulting in an intriguing design. A new electro-magnetic engine option was chosen for its futuristic appeal. Features: * AAA-quality 3D models * Polygonal mesh * Only quad and tri surfaces (no N-gons) * Real-world dimensions: 468 cm length, 219 cm width, 196 cm height * PBR textures * Suitable for game and cinematic environments Scene Details: * Model is scaled to real-world dimensions * Meaningful names for objects, materials, and textures * Reset transformations and origin at [0, 0, 0] * All texture paths set to relative locations Mesh Polygon Count: * Armored Body (Camouflage): 3,342 triangles * Armored Body Dark: 4,052 triangles * Chassis (Engine): 15,442 triangles * Light Bar: 2,808 triangles * Glass: 32 triangles * Holes: 422 triangles * Wheels: 868 triangles / 4 parts * Tyres: 3,160 triangles / 4 parts Model Total Polygon Count: Triangulated: 42K Faces: 22K Vertices: 25K PBR Materials and Textures: * Armored Body (Camouflage): 4K * Armored Body Dark: 4K * Chassis (Engine): 4K * Light Bar: 2K * Glass: 2K * Holes: 256x256 ( closes mesh, ensuring backface culling works correctly) * Wheels: 2K * Tyre: 2K Materials are optimized for Unity and Marmoset renderers. OBJ files lack materials but preserve UVW coordinates intact. Textures: * Albedo Map (Diffuse) * Ambient Occlusion Map (AO) * Normal Map * Metallic Map * Roughness Map * Emissive Map (Light Effect) File Format: * Maya (.ma) * FBX (.fbx) * OBJ (.obj) * Max (.max) * Blender (.blend) * Unity Package (.unitypackage) GENERAL: * Modeled in Maya * Preview images rendered with Marmoset Toolbag * Images are directly from rendering applications; no post-processing was applied * Render scenes are not included Please contact me if you require assistance or have questions regarding this model.

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